![]() just apply the textures to those polygroups. So if youve imported seperate polygroups. Same goes for the patterns: if you have a PBR pattern and you want to apply it on different UV Sets, (lets say on pants, on the jacket and on shoes that are located on a different tiles) then you have to select each UV Set and repeat importing of the same textures over and over and over again. So the only thing I can do is to delete those texture layers, go to import find and reimport all those textures to the right UV Set. But each time I import the next model, its textures get automaticaly applied to the body UV Set, but not to its imported mesh (3D Coat messes up the textures that are imported with FBX). Then I import bunch of clothes that has different materials (UV Sets) with some base textures on it. I simply have a body with some tiles, that I have to import separately, cause othervise 3D Coat ignores the tiles. ![]() I don't have anything to bake and I don't need to change the uv sets. Or how can I fix imported textures that for some reason automaticaly were applied to the wrong UV set However, even though the program is easy to master, it is designed for professional use, so you can create very high-quality products with it. I make a new file in 3D Coat and choose 'Paint UV Mapped Mesh (Per-Pixel).' I tried multiple times with different import settings (see step 4). 3DCoat is an application for easy 3D model texturing. Here is my process and how 3D Coat handles it: I export an FBX from Maya, with 'embed media' toggled on. So I was asking if there is any approach when I can import textures just once in the project and then use it in a different UV Sets. In this article we will show how you can simply and professionally create textures for your models. I’d like to take a look what we can come up just by using and modifying the ready made Smart Materials and stencils. Same goes for the patterns: if you have a PBR pattern and you want to apply it on different UV Sets, (lets say on pants, on the jacket and on shoes that are located on a different udims) then you have to select each UV Set and repeat importing of the same textures over and over and over again. New PBR texturing in 3D coat is very attractive to many 3D modelers and texture artists. I simply have a body with some UDIMS, that I have to import separately, cause othervise 3D Coat ignores the UDIMS. ![]() I know blender can bake one albedo to another You only have one uv set for each mesh.Īnd yes later on you could chance the uv set but i don't think you would be able to do it in 3d coat. That piece of paper wraps around your mesh
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